Papilio user Felix has started a new forum topic to share with us his his latest release of the romgen tool.
He was able to add new functionality to do some simple bitswaps and handle different encryption types:
“by including the -ini switch on the command line, it is capable of doing some simple bitswaps on the raw ROM data allowing various other games to run on PacMan hardware.”
The end result is more games to be supported by the Papilio Arcade and currently Felix has the ini/batch file combinations for these pacman hardware based games:
- shoot the bull
- pac-man plus
Felix is looking to update the git repository with the other ini and bat files and write a complete documentation to show how to use these files.
Drop down the forum thread for an in-depth look at this project and help improve this nice work.
The Papilio Arcade MegaWing is available for purchase for $19.99 in the Gadget Factory Store so act now to get your own board if you still don’t have one and start enjoying plenty of nice arcade games. now
Here at Gadget Factory we’re happy to announce that a 1.2 version of the Arcade Blaster application is now officially released and available for download from the new download center!
The Arcade Blaster is a multi-platform application that simplifies using Papilio Arcade kit and eliminates the need to directly work on HDL sources and it makes it easier then ever to load games to the Papilio Arcade hardware and we’ve added some new games to this release such as:
- Mr Do’s
- Hangly Man 1-3
- PacMan Fast
- Space Invaders
There’s also a fix for the audio in The End game, click here to download the Arcade Blaster app and enjoy playing some cool arcade games 🙂
And you can visit the Arcade Blaster App wiki page here to learn more about this application including the installation, requirements etc.
Thanks to reader Sowbug, who sent us this nice tidbit about how he got Pac-Man running on his Papilio Arcade via Linux. Sowbug says,
“Just got the Papilio on Sunday and was going through converting the Windows-based .bat and tools for merging/loading the Pac-Man bitfile. The first time I ran the loader with the bitfile, it paused for what seemed like maybe 250 milliseconds — far too short in the opinion of someone coming from an Arduino background. Then I looked to my side and saw Pac-Man running on my old VGA monitor. I almost jumped out of my seat! I didn’t expect it to work the first time, and especially with so little time elapsed since loading. Fun stuff!”
Check out Sowbug’s original blog post for an in-depth look at what went in to the project, and for access to the fork he wrote for Linux. I have to say, I really like Sowbug’s photo on that post. Great composition!
On the same forum thread where this was discussed, the issue was raised about using a PS/2 keyboard for joystick functionality. I just remembered that Mike Field had some code pertaining to that in his Papilio Wiki.
The specific entry, with code for using a PS/2 keyboard for joystick controls can be found here.
“This project allows a PS/2 keyboard to be embedded into a project that usually uses a joystick.”
Thanks for sharing your work with us, Sowbug!