It’s no secret that we love FPGAs and we love games. When we see a cool project that combines both of these, it’s kinda hard NOT to post it here on the blog.
Advanced Microcontroller Design students Jeremy Blum, Sima Mitra, and Jason Wright have been hard at work on their open source, FPGA-based, Super Mario Bros-solving AI. Here’s their project synopsis:
The real kicker on this project is that they have designed the AI to play Super Mario Bros just like a human player would. All of the information that the AI is using is derived visually – navigation of obstacles and defeating or evading enemies.
You can see more on the logical structure, algorithm design, program design, and project implementation over at Nintendo Ninja. Kudos to you guys, this is pretty awesome!
(via Nintendo Ninja)