Animated VGA Shapes – No Framebuffer

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Check out this cool project that Corey Kosak published in the forum:

Here’s a project that draws animated shapes on a VGA screen without using any memory! It even includes collision detection.

I thought I’d share my third project with you all. I got sort of obsessed with the idea of driving the VGA protocol without any frame buffer memory backing the display and I wanted to see how far I could get with such a design. I ended up with a cute little program that bounces a few geometric shapes around the screen and also does boundary and collision detection.

 

Read the full article and participate in the discussion in the Papilio forum.

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