FPGA Game
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Get Ready to Bop It! With FPGA
Hello FPGA enthusiasts! Today we have a close enough version of the popular Bop It! Game. For those unfamiliar with what a Bop It! Game is, I will tell you that it is practically a quick reflex based game that has a set of voice commands that give you instructions to perform tasks with the…
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Snake Game Created With The Minimum FPGA Resources!
Hello FPGA and Arcade games fans! A couple of weeks ago we posted about how to play the Snake game on your FPGA in fore easy steps, our community member mkarlsson was not totally satisfied with the amount of FPGA resources the Verilog code uses and decided to rewrite the game to make it use less…
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Ever dreamt of playing Tetris on a wall of your room? Now it´s possible!
Remember all those days looking at a small screen following the tiny cubes falling down quicker and quicker…? Never again! Those days are gone and for good. We are not saying that you no longer have to play Tetris, just that you don´t have to do it on a small screen. Today´s tutorial will teach…
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Vector Graphics Arcade Games On An FPGA
This is a pretty cool reincarnation of the old-school vector graphics arcade games – now reborn on FPGA. You just might recognize vector graphics from such classic arcade games as Asteroids, Gravitar, and Tempest. Vector was an interesting display technology at the time, differentiating itself from pixel-based video game graphics by using a method of…
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FPGA Platformer Game Written Entirely In VHDL
FPGA enthusiast and nostalgic gamer Ben created a 1980s-style side-scrolling platformer game (think Super Mario Bros.) entirely in VHDL. Hence there is no microprocessor present. Ben’s game was originally written to run on an Altera dev board, and some other hardware. The hardware consists of: •A single FPGA •Power and clock circuitry •A controller, which…
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Video: David Crane On Designing Pitfall For Atari 2600
We found a great vid of Pitfall designer David Crane giving a talk about designing and writing the Activision-published game for the Atari 2600 all the way back in the early 1980s. This video is from the 2011 GDC (Game Developers Conference). In it, David gives a great deconstruction of the development process for writing…
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Hand-Detecting ‘Anti-Tetris’ Game Project
Ahh, springtime. The sun is out, there’s a fresh breeze blowing, the scent of blooming flowers is in the air, birds are chirping, etc. etc. And the final FPGA projects from the spring 2013 semester keep coming in! Today we’ve got a great one from Cornell University student Tian Gao, built using an Altera DE2…
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