We found a great vid of Pitfall designer David Crane giving a talk about designing and writing the Activision-published game for the Atari 2600 all the way back in the early 1980s. This video is from the 2011 GDC (Game Developers Conference). In it, David gives a great deconstruction of the development process for writing games within the suffocating constraints of retro hardware. It’s a bit long, but if you have the time to watch it’s worth it.
From the related article over at Hackaday:
So, this all brings to mind something that Papilio users can have some fun with on the Arcade MegaWing – we have Atari 2600 code ready and waiting for you to dive into! Papilio user Retromaster has got some 2600 code up and running – please note that it is experimental code and has not been published, but it should be a good starting point nonetheless.
You can find the Atari 2600 code at the link below. This is Retromaster’s A2601 HDL code that re-creates an Atari 2600 that Pitfall can be run on. Don’t be shy, give it a whirl! It’s always a nice, nostalgic trip down memory lane every time I load up one of these retro classics!
- Atari 2600 code for Arcade MegaWing (credit: Retromaster)
(via Hackaday, and thanks again to Retromaster)
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